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|<nowiki>-Heat Canister</nowiki>-Heat Shift |
|<nowiki>-Heat Canister</nowiki>-Heat Shift |
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|Agile, will attempt to increase your Heat bar. |
|Agile, will attempt to increase your Heat bar. |
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− | |- |
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− | |Hooker |
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− | | |
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− | |<nowiki>-Energy Chain System</nowiki> |
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− | |Fragile, would pull you into a horde if left unattended. |
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|Grabber |
|Grabber |
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|Spitter** |
|Spitter** |
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− | |[[ |
+ | |[[G5C Luciern]] |
|<nowiki>-</nowiki>[[Plexonic Absorption Portal]] |
|<nowiki>-</nowiki>[[Plexonic Absorption Portal]] |
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|Make sure you're on the move or that you have a wall behind you to prevent getting dispositioned by its portal as its after-effect disability can be lethal during late game. |
|Make sure you're on the move or that you have a wall behind you to prevent getting dispositioned by its portal as its after-effect disability can be lethal during late game. |
Revision as of 16:43, 13 August 2016
Zombies!
The space zombies have hit critical mass. Take down as many of the mindless hulls before you're overwhelmed by the ever-increasing horde.
- Play cooperatively with up to 3 friends.
- Wide variety of zombie types
- Beware the Caretaker and Hunter!
Types
Types | Ship | Notable Skills | Tips |
---|---|---|---|
Boo | R1 Istreya | -Stealth-Radial Decoy Projector | Fragile, utilises Subterfuge illusions |
Popper* | A1 Churchill | -Excess Payload-Dampening Mine Cores
-The Rocket |
Stay away when the ship explodes and avoid the mines it lays on the way as they can decrease your movement speed. |
Webster | A2 Enkidu Mobile Artillery | -Auto-Snare System | |
Flamer* | G5F Wyveros | -Heat Canister-Heat Shift | Agile, will attempt to increase your Heat bar. |
Grabber | G2 Link |
-Energy Chain System -Cargo Loader |
|
Grinder | G4 Hexad | -The Drill | |
Horsehead*** | G5 Gincleare | -Grapple Pitons-Joust Drive | Stay as far away as possible, this ship is highly durable and deals a surprisingly huge load of damage and must be taken care of carefully. |
Pusher* | C5G Lancer | -Repel Tether System | Staying in open area prevents your ship from getting pushed against any wall. |
Shielder | G3 Spade | -Shield Bash | Don't attempt to backstab behind it if you have low mobility, wait for its shield to go down before taking it down. |
Spitter** | G5C Luciern | -Plexonic Absorption Portal | Make sure you're on the move or that you have a wall behind you to prevent getting dispositioned by its portal as its after-effect disability can be lethal during late game. |
Vampire** | R5G Nyrhala | -Stealth-Gemini Lash | Utilizes heavily on Gemini Beacons that may harm your ship in various way |
Zombie | -Resonant Lash | Run. | |
Caretaker**** | -360-Corrosive Canister-? laser | Can be easily outrun from.
Note that its size and endurance helps to protect its allies from any of your damage. | |
Hunter**** | -Molten Exhaust Cannon | A threat that must be eliminated as soon as possible before it puts your ship into disability from overheat.
Mirror Plating would be a 2nd alternative if you're not using Melee Plating. |
- Both Caretaker and Hunter may spawn on the map after ~50 units of enemy ship have been spawned/eliminated.
- When killed, the bosses drop Rainbow Cannon Power-up that would equip your ship with a long-range tracking rainbow projectiles with no cost and render your ship invulnerability for a period of time.