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Project Decoy



Physical Decoy Launcher example



Ability Attributes
Equipment Tag SBS-1A-AT
Type Utility
Activation Archetype
Size 1
Cooldown 2.5 seconds
Charge Time Unknown
Base Payload Unknown
Energy Consumption 25
Heat Generation Unknown
Heat Consumption Unknown
Tags <Hologram ability>
Additional Passive Unknown


Generate a moving decoy that deflects projectiles with a lifetime of 2 seconds.

Fooling a machine is not difficult; it's a certainty. But the methods by which they are fooled are very precise, and the same technique can rarely trick two kinds of computer. Taking this fact to heart, the Dicots that developed this piece of technology on Geysemar wanted to ensure it would be useful regardless of the enemy it is deployed against. They designed it for deception and defense. Its duality is a natural extension of their own mind, which is half human and half quantum processor.

Notes[]

The decoy moves in a straight line in the direction you choose. It won't have shields that flicker on hit like the real you, but will instead keep going after hitting (and destroying) a projectile.

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