Impulse-based movement abilities, energy manipulation, and algorythmic weaponry.
This Node is specific to Casters. It contains the two main movement abilities, the range of projectile-emitting colliders and passives involving energy levels.
Active Abilities Edit
Advanced Caster Drive - Use impulse to push yourself in a direction of your choice.
Caster Drive - Use impulse to push yourself forward.
Converging Collider - Fires two particles that arc in front of you to form a circle. When they hit, they create an explosion. Charge for a larger circle and more damage.
Helicoid Collider - Fires a ring of particles around you.
Protovolt Arcing Cannon - Laser that jumps between targets.
Rhodonea Collider - Projectiles that move in curving patterns around where you activated this ability.
Sparking Collider - Particles that stay for several seconds on the battlefield. Charge for more particles.
Super Sine Collider - Fires projectiles in a sine wave pattern. Charge for more projectiles.
Passive Abilities Edit
Arc Barrier - Gain 50% damage reduction when overcharged.
Arcing Tesla Core - When overloaded, damages and adds energy to nearby enemies.
Electromagnetic Pulse Device - When overloaded, creates an explosion that damages and adds energy to nearby enemies.
Energy Shield Core - Some of the damage you take is diverted to your energy instead of your health.
Excess Capacitor - Deal 30% more damage when overcharged.
Suiro Shielding - Taking damage increases your energy.
Thermal Circuits - Your energy regen also increases how quickly your ship dissipates heat.
All items (15)