High-powered weaponry and modifications.
This node is specific to Arsenals. Like the standard Weapons Bay, it contains a variety of weapons and boosts to equip, but a lot more powerful. However, these are tailored towards Arsenals, so a lot of equipment not needed by Arsenals (like Gemini Warheads) aren't found in this Node.
Active Abilities Edit
A.T.S. - Targets a specific enemy, increasing damage they take and removing their ability to cloak.
Cent-7 Rockets - Rocket that explodes into smaller cluster bombs.
Cruiser Strike Array - Target an area for artillery bombardment.
Echo Turrets - Turrets that stay fixed to your ship and fire when you do.
Ghost Rockets - Rocket that can pass through solid obstacles.
Heavy Dual Cannon - A rapid stream of dual energy bolts.
Heavy Photocaster - Shotgun blast of heavy energy bolts.
Heavy Repeating Photocaster - Automatic energy bolt weapon.
Locked Missile Bay - Gain massive forward speed, then create an explosion when the effect expires.
Longbow Salvo - A burst of basic rockets.
Messier-Six Swarm - Six light homing rockets.
NX180-360 - Fires rockets in a circular volley around you.
Photorpedo Salvos - A burst of anti-hull torpedoes.
Time Bombs - Drops a mine that explodes after a set time is past.
Tri-Beam Emitters - Fires a laser emitter that spins as it moves, damaging enemies in its range.
Web Rockets - Rocket that snares enemies in its blast radius, greatly reducing their speed.
Passive Abilities Edit
Advanced AoE Amp - Increases area of effect damage.
Advanced Charged Warheads - Rockets add to enemy's energy.
Advanced Damage Amp - Increases damage for all abilities.
Advanced Laser Amp - Increases damage done by lasers.
Advanced Sapping Warheads - Rockets drain enemy's energy.
Advanced Thermal Warheads - Rockets add to enemy's heat.
Arachnid Warheads - Inflicts friction and grapples on enemies hit with rockets.
Excess Payloads - When killed, drop a large variety of explosives. While not killed, reduces cooldowns for payload-using abilities.
Hostile Quicken - Reduces weapon cooldowns.
Optimized Weaponry - Reduces costs (energy and heat) of using weapons.
Siphoning Mine Cores - Successful mine attacks heal you.
Siphoning Warheads - Landing a hit with a rocket heals you.
Tactical Weapon Booster - Dealing damage to an enemy's hull reduces weapon cooldowns.
All items (29)
- Advanced Sapping Warheads
- Advanced Thermal Warheads
- Arachnid Warheads